Starting from exploring different forms of play, the project aims to educate and engage younger generations in climate change issues. The game becomes the tool through which students can acquire knowledge, observe the world from different perspectives, and ultimately imagine and transform the future world.
Games are ‘designed experiences’ where players can learn through doing and being rather than absorbing information in traditional educational formats. By assuming various roles and perspectives, the educational experience of play triggers emotions that help to acquire new awareness, develop a more complex vision of the future, and finally make decisions.
In the project, students from the landscape, architecture, and urban disciplines explored an assigned landscape’s past, present, and future, adopting the concepts of play, design, and climate change. Later, students themselves became ‘actors of change’ involving children in co-designing and co-creating a collective outdoor climate play/art installation on-site.